can anyone with experience in second life or blender tell me why this is shaded weirdly in-world? im guessing it has something to do with the normals and the mesh clipping in its rest position (legs together) ^-^;

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@luckyscout I think I figured it out. (SL on left, Blender on right)
In blender, I copied the normals from a T-posed version of the model to this posed one, and it ended up looking very similar to SL.
I think SL uses the normals from the un-posed model and doesn't update them when the model deforms like blender does.

I think the only solutions are:
-Smooth that part of mesh
-Make a normal map texture
-Data transfer normals from an A-posed version of the body

(1/2)

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