@MadestMadness They're still out there. Just hard to find the ones that fit at times. I have friends that play RPG campaigns on discord servers, others who so their sex RPs over Kik, IMs, etc.
@MadestMadness that’s a good example of a genre that got passed by quickly thanks to technological advancements, and as a result has a lot of potential for further exploration 😊 it’s pretty exciting in my opinion!
@stoner Totally agree. 😊 I've always really loved the idea of text based adventures, even if I've never really invested the time to play them extensively.
@MadestMadness we don't argue that you're wrong, but we do think that no one has yet figured out how to use their combination of directed narrative and undirected interactivity in a way that's effective, and that their past popularity was an accident of history
again, not to write off the genre! but we don't think the form is quite...finished, yet.
@MadestMadness (the most fun we've had with IF has been doing it interactively, where the "interpreter" is made of people, and the story develops through collaboration rather than being fixed in advance. there's a magic there that we don't know how to capture in the traditional form...)
@goblingirl Thank you for this! 😃 😊
@MadestMadness Could be used for tech horror
@gamethecupdog Absolutely 😊 I love this idea 😊 💻
@MadestMadness Doki Doki Literature Club already did that, but it wasn't entirely text based. The game presents itself as a light-hearted visual novel game, other than the reviews, steam tags (both being user driven), and age/mental health warning.
@MadestMadness It also makes, changes, and deletes files in it's install folder
DDLC-esque computer horror shenanigans
@MadestMadness If I were to make a text based game like you described, I'd defo go with computer horror. I'd make it a terminal that, well, does weird creepy computer things. But I'd defo go beyond what a normal terminal does. I'd love to go as far as making it start other programs. Like, maybe at some point you have to play through a custom made doom wad or something of that sort. Like it does all the setup itself, and loads into the last time you saved?
DDLC-esque computer horror shenanigans
@MadestMadness So when you get to that part of the game, it downloads a doom engine, sets it up, etc, and just loads it. And if you close it, it opens it back up next time you run the game.
It's computer-horror metafiction, and the story is freaking /amazing/. It's not that long, but man, it sticks with you. It'd be worth twice the full price (of $10), IMO.
@MadestMadness yes! And it is a great genre in the spectrum between story and game, with a lot of different possibilities.
@MadestMadness twine is a simple extensible system for making text based games basically it just generates it into html i've seen it used a lot
@MadestMadness I'm not sure if you are referring to something specific, but Interactive Fiction is a vibrant and very much alive community, with regular innovation from well known and new authors, multiple conferences, meetings and contests...
Just because it's (mostly) not mainstream does not mean it's dead. #IF
@ansugeisler Yes, a lot of #IF concepts and innovations find their way to mainstream audience through games such as those, camouflaging their #IF core and narrative-first experience beneath a veneer of nice graphics : see Out There, Sunless Sea/Skies, ...
Just... let's not act like patent trolls and say "tree structure" is inherently IF.
And let's also not be purists that look down on games just because they ALSO have graphics.
That's too much "game store jerk" stereotype.
The important thing is that great writers get to make games that tell great stories.
@ansugeisler Sorry if that came out wrong, but I really enjoyed the games I cited which all brings their own innovations and I'm definitely not looking down on them.
I'm merely remarking upon the vast legacy of #IF through a lot of genre. P&C replace the parser with explicit or implicit verbs. Dating-sims playing through dialog choices build upon the choice-based #IF works. Even if there were no more "pure text" games being released today, this still counts as new #IF for me.
For examples, I really enjoyed recently Harmonia (https://harmonia-game.com/), Will Not Let Me Go (https://ifdb.tads.org/viewgame?id=67r2qc21m5nzexv1), or A Dark Room (http://adarkroom.doublespeakgames.com/) (all browser playable).
@MadestMadness tbh I think stuff like visual novels are a bit better
I definitely had a lot of fun with 999 but that's partly because it wasn't text only, even if most of what the player does is reading
@MadestMadness but primarily text based games (NOT games-with-ASCII-graphics) are something I'm interested in
@MadestMadness nothing ever becomes outdated, it only becomes a niche hobby.
@MadestMadness I think the major problem with text adventures is that they haven't moved out of the "clever puzzles" area of games. The ones that I've seen don't move into the realm of story yet where you're interacting with characters in a deeper way. They just have a few pre-defined behaviors that either drop clues and items or frustrate the players.
OK, I tried "The Space under the Window"
[This is not a traditional text adventure. Verbs such as "take", "drop", "open", and "examine" are not relevant. Instead, objects (or attributes or aspects) are brought into (or out of) the narrative thread. Type the name of something to focus on it.]
Yeah, when the first thing I do tells me the designer is trying to be clever then I'm going to have to take a hard left at the pass.
@lambdatronic @MadestMadness I tried Hoist Sail for the Heliopause and Home. Apparently I weighed anchor and then watched as the game got progressively more annoyed with me as I waited, unsure what to do next. Apparently I needed to raise the Sail? Sure. Then I needed to do something else other than drift.
Maybe if you're immersed in this and can tease out the various clues left by the author then these might be fun. So far I feel like I'm following a clever Pied Piper and his damn music.
@MadestMadness There are certainly folks playing around with the form now and trying to push it forward. A lot of the wonderful weirdness happens around Twine, but Inform is moving in some fascinating directions, too.
@MadestMadness I always wanted to build one.